Danish Gambit
The Danish Gambit starts 1.e4 e5 2.d4 exd4 3.c3, where White offers a pawn, and often a second one after 3...dxc3 4.Bc4 cxb2 5.Bxb2, for a lead in development. White wants fast piece play against f7 and g7, while Black wants to return some material at the right moment and reach a safe, healthy position.
- Moves
- 1.e4 e5 2.d4 exd4 3.c3
- ECO
- C21
- Engine
- −0.33 · a slight edge for Black (Stockfish 17.1, depth 20)
- Played
- 2,873 games in our lichess sample
- White scores
- 53.5%
Key ideas for both sides
White
- After 4.Bc4 cxb2 5.Bxb2 the bishops on c4 and b2 rake f7 and g7; a later Qb3 adds a third attacker on f7.
- Develop fast with Nc3, Nf3 and O-O, then push e5 to kick a knight from f6 and open lines toward Black's king.
- If Black takes only one pawn, recapture with Nxc3 and play Bc4, Nf3 and Qb3, as in the top engine line.
- Keep the initiative going: the extra tempo matters more than the pawns, so avoid slow moves like a3 or h3.
Black
- Decline with 3...d5. After exd5 Qxd5 cxd4 Nc6 White gets an isolated d4 pawn and Black develops freely.
- If you accept both pawns, give one back with 5...d5. The f7 sacrifice that follows leads to a calm, equal endgame.
- Use ...Bb4+ to trade off White's attacking pieces and ...Nf6 with ...O-O to cover the kingside fast.
- Watch f7 at all times: every Danish trap starts with Bc4 and a queen or knight joining on that square.
Plans and pawn structure
In the accepted lines White plays with two open center files and two bishops pointed at Black's kingside. Typical moves are Nc3, Nf3, O-O, Qb3 or Qe2, a rook to d1 and the e5 push, with the rooks taking over the d- and e-files. Black's plan is to finish development with ...Nf6, ...Be7 or ...Bb4+ and ...O-O, then use the extra pawn in the endgame. After 3...d5 the structure changes completely: White gets an isolated pawn on d4, and Black aims pieces at it with ...Nc6, ...Bg4 and ...Nf6.
What the Danish Gambit is about
After 1.e4 e5 2.d4 exd4 3.c3 White offers a pawn to get pieces out fast. If Black takes twice with 3...dxc3 4.Bc4 cxb2 5.Bxb2, White is two pawns down but has bishops on c4 and b2 pointed straight at f7 and g7, with the d- and e-files ready for the rooks. That is the classic Danish picture: material against time.
Across 2873 games from the starting position White scored 53.5%, which shows how hard the gambit is to face in practice. The engine, though, slightly prefers Black after 3...dxc3 and also after the quiet decline 3...d5. So the Danish is not a refutation of 1...e5. It is a practical weapon that works best against players who are not ready for it.
The main variations
Danish Gambit Accepted, 3...dxc3, is by far the most played reply, with 9530 games and White scoring 56.8%. White now chooses between 4.Nxc3, a one-pawn gambit with quick development, and 4.Bc4, which offers the second pawn.
The Copenhagen Defense, 5...Bb4+, is a natural way to meet the double gambit. Black checks, then plays ...Nf6 and ...O-O. Trading the dark-squared bishop for a knight on c3 also blunts the b2 bishop. The engine likes Black here.
The Classical Defense, 5...Nf6, develops and hits e4. White answers with e5 or Nc3, and Black must be careful because the knight can be chased around.
The Schlechter Defense, 5...d5, returns a pawn to free the game. After 6.Bxd5 Nf6 7.Bxf7+ Kxf7 8.Qxd8 Bb4+ 9.Qd2 the queens come off and Black has a comfortable position. White scored only 37.2% here.
The Chigorin Defense, 5...Qe7, is the risky one. The queen blocks the f8 bishop, and the engine prefers White.
Finally, the Sörensen Defense, 3...d5, declines the gambit. After exd5 Qxd5 Black's queen is active and White often ends up with an isolated d4 pawn. White scored just 44.3%.
Typical plans for White
White's whole game is speed. After the double gambit the standard setup is Bc4, Bb2, Nc3, Nf3 and O-O, with the queen on b3 or e2. The targets are f7 and g7. A queen on b3 joins the c4 bishop against f7, and the push e5 can drive a knight from f6 and open the long diagonal for the b2 bishop.
- Bring the rooks to d1 and e1 quickly. Open files are White's real compensation.
- Use Nd5 when Black's pieces are loose on the kingside or on c7.
- In the one-pawn version with Nxc3, play Bc4, Nf3, Qb3 and O-O, the plan shown by the engine.
If the attack stalls, White is simply material down. So White should keep making threats and avoid quiet moves until Black's king is safe or White's compensation has turned into something concrete.
Typical plans for Black
Black's best plans all involve giving something back. The move ...d5 is the key idea in almost every line. It blocks the c4 bishop, opens the c8 bishop and lets Black develop with tempo. Whether Black plays it on move 3, as in the Sörensen, or on move 5, as in the Schlechter, the goal is the same: trade attacking pieces and reach a normal position.
- Play ...Bb4+ to trade the dark bishop for White's c3 knight and quiet the b2 bishop.
- Castle early with ...Nf6, ...Be7 and ...O-O. A king in the center is the main danger.
- Against Qb3, cover f7 with ...Qe7 or ...O-O and do not drop the b7 pawn.
Once Black is developed, the extra pawn or the cleaner structure starts to count, and the endgame usually favors Black.
Mistakes club players make
- Black keeping both pawns at any cost. Black does not have to hold on to all the material. Returning a pawn with ...d5 is the safest path.
- Black playing ...Nf6 without care. White pushes e5 and the knight has few good squares, while lines open toward Black's king.
- Leaving f7 guarded only by the king. With a bishop on c4 and a queen on b3, any loose move can lose the f7 pawn with check.
- White playing slowly. Moves like a3 or h3 give Black the time to castle and consolidate the extra pawns.
- White chasing the endgame after ...d5. In the Schlechter, trading queens with a pawn less is no win. White should know the line is equal, not hope for more.
Who should play it
The Danish suits White players who like fast attacks, open files and pieces flying toward the king. It is a good surprise in blitz and rapid, where defending accurately is hard. It is less suited to long games against strong, prepared opponents, who can steer into the Sörensen or the Schlechter and get a comfortable game.
For Black, the Danish is a test of calm. Know one way to give back a pawn and finish development, and you will meet the gambit with confidence.
What the engine plays from here
Stockfish 17.1 at depth 20 rates the position −0.33: a slight edge for Black. Its three top choices for Black:
- −0.33 3...dxc3 4.Nxc3 Bc5 5.Nf3 d6 6.Bc4
- −0.30 3...Qe7 4.cxd4 Qxe4+ 5.Be3 Bb4+ 6.Nc3
- −0.18 3...d5 4.exd5 Qxd5 5.cxd4 Nc6 6.Nf3
Pawns, from White's side.
How it scores on lichess
2,873 rated lichess games reached this position; White scored 53.5%.
Light: White wins. Grey: draws. Dark: Black wins. About the sample.
Variations of the Danish Gambit
- Danish Gambit Accepted3...dxc3 · 9,530 games
- Sörensen Defense3...d5 · 934 games
- Svenonius Defense3...Ne7 · rare
How to play against it
As Black you do not need to grab both pawns. The quiet 3...d5 leads to easy development and White scored badly there. If you accept with 3...dxc3 and White plays 4.Bc4, you can take on b2 and then return a pawn with ...d5. Avoid greedy queen moves and never leave f7 defended only by the king.
Full guide: how to beat the Danish Gambit
Questions
What are the moves of the Danish Gambit?
The Danish Gambit starts 1.e4 e5 2.d4 exd4 3.c3. Its ECO code is C21.
Is the Danish Gambit good for White?
Stockfish 17.1 rates the position −0.33 at depth 20, which is a slight edge for Black. In 2,873 lichess games from our sample, White scored 53.5%. A fun weapon for attacking White players at fast time controls, but a well-prepared Black player can neutralize it with 3...d5 or an early ...d5 return.
What is the main idea of the Danish Gambit?
White gives one or two pawns to get bishops on c4 and b2 aimed at f7 and g7 and a big lead in development. Black either declines with 3...d5 or accepts and later gives back a pawn with ...d5 to free the position.
What should Black play next?
The engine's first choice is dxc3, with Qe7 and d5 close behind. Taking with 3...dxc3 is the most direct test: Black accepts the material and dares White to prove the attack.
Updated October 2026. Sources and method.